It’s mature and we have made it very non-linear. I think that one of the most important things that we did right was the storyline. What is it about that game that gels with gamers? I played the first Witcher on PC, which came out about 2007, and second Witcher game came out on PC in 2011. The interview may not make sense sometimes as I think Mateusz had trouble at times with my New Zealand accent while I had trouble understanding his strong Polish accent at times. It was pretty good, if I recall correctly. I played the original The Witcher when it first came out. The Witcher 2 came out in PC last month to critical acclaim and has sold close to (or sold) 1 million copies already. The game is out sometime next month and after talking to Mateusz (that’s him on the right) I’m quite intrigued in it.
In a rather hastily organised interview (I was contacted on Monday night about it), this week I spoke with Mateusz Tomaszkiewicz, senior quest designer with CD Projekt’s The Witcher 2: Enhanced Edition (Xbox 360).